Dwarf Fortress Strange Mood Not Getting Items (2024)

1. Dwarf in Strange Mood Won't Go Get Materials - Bay 12 Games

  • Meer resultaten van www.bay12forums.com

  • Dwarf in Strange Mood Won't Go Get Materials

2. DF2014:Strange mood - Dwarf Fortress Wiki

  • Overview · Caveats · Demands · The mechanics of moods

  • xTATTEREDx  · +FINE+  · *SUPERIOR*  · ≡EXCEPTIONAL≡  · ☼MASTERWORK☼

3. Problem with strange mood. - Bay 12 Games

4. 23a:Strange mood | Dwarf Fortress Wiki | Fandom

  • Possessed dwarves have cryptic material requests, and have the unfortunate distinction of not receiving any experience upon successful construction of an ...

  • Template:QualityTemplate:Av Periodically, individual dwarves are struck with an idea for a legendary artifact and enter a strange mood. Dwarves which enter a strange mood will stop whatever they are doing and pursue the construction of this artifact to the exclusion of all else. This will be based on a particular skill that creates a finished end product that can have a quality, rather than intermediary material such as bars of metal or raw food. They will not stop to eat, drink, sleep, or even

23a:Strange mood | Dwarf Fortress Wiki | Fandom

5. 0000159: Mood failed because dwarf cannot find needed material

  • 2 apr 2010 · Strange mood dwarves only collect items in order ... Here's the issue, if your moody dwarf is assigned to a burrow, he will not leave the burrow ...

  • This bug is caused, I believe, by the fact that the skeleton contains both bones and a skull, and they are unable to use only one of those things. You can't use skeletons left by rotting for anything now, IIRC.

6. V0.34:Strange mood - Dwarf Fortress Wiki

  • 29 jun 2021 · Each artifact will require 1-3 "base items" and up to 7 additional items for decorations. The dwarf may well need several items of one material!

  • BWIKI是以游戏为主的WIKI百科站群,为广大游戏玩家提供免费WIKI申请、发展支持服务,平台将长期帮助游戏爱好者建设属于自己的内容社区。

V0.34:Strange mood - Dwarf Fortress Wiki

7. Strange mood dwarf fortress - multimediafas

  • This means that anytime you do not have a dwarf in a strange mood, they may just go crazy. ... In order to get a dwarf in a strange mood, two things must be true.

  • If he goes insane and becomes an NPC, however, you are in trouble. If he goes on a rampage, but remains a citizen, you should keep him locked in there until he dies of natural causes. If he goes...

Strange mood dwarf fortress - multimediafas

8. Dwarf Fortress strange moods, how to deal with them, and what they mean

  • 6 dec 2022 · This will turn them insane, with one of four different types of insanity, either Stark Raving mad, Melancholy, Catatonic, or Berserk. Berserk ...

  • In Dwarf Fortress, sometimes a dwarf will be taken by a Strange Mood. If a Strange Mood completes, you’ll get a new Artifact for your fortress and in most cases, a huge jump in crafting experience for the dwarf that completed it. In the worst case, your dwarf will go insane and you’ll get nothing. […]

Dwarf Fortress strange moods, how to deal with them, and what they mean

9. Dwarf Fortress: Very Ambitious Roguelike - Games

  • 8 dec 2022 · So I had my first “Strange Mood” occur and unfortunately the dwarf in question went insane because I was unable to get him some “stacked cloth.

  • I miss the cinematic intro.

Dwarf Fortress: Very Ambitious Roguelike - Games

10. WMG / Dwarf Fortress - TV Tropes

  • ... not to go there, lest we strike the Hidden Fun Stuff. The fact that the ... As per the above WMG, elves must get a lot of strange moods since they label ...

  • Toady created Dwarf Fortress for the DevilHe plans on using the players to torture the souls in hell. Toady One is undergoing a strange mood right nowDF is the artifact product. this is an artifact game. All graphics are of the lowest quality.

WMG / Dwarf Fortress - TV Tropes
Dwarf Fortress Strange Mood Not Getting Items (2024)
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